JDK-8102019 : Re-evaluate the coord. system where the near and far clipping planes of Camera is specified
  • Type: Enhancement
  • Component: javafx
  • Sub-Component: graphics
  • Affected Version: 8
  • Priority: P3
  • Status: Resolved
  • Resolution: Won't Fix
  • Submitted: 2013-04-25
  • Updated: 2015-06-16
  • Resolved: 2013-05-25
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Description
This values is currently specified in the eye coord. system, but seems to cause confusion to users of the default camera mode (non movable camera setting). We want to evaluate does it makes sense to specify the near and far values in the local coord. system of the Camera.
Comments
nearClip and farClip javadoc completed - RT-33273
07-11-2013

TODO: Improve javadoc (RT-26385)
25-05-2013

We concluded that specifying the near and far clipping planes in the eye coordinate is ideal for the dual camera modes supported by JavaFX. It works well in the legacy JavaFX camera as user hardly need to change the default near and far values. In the case of fixedEyeAtCameraZero mode, it is the natural coordinate space to specify the near and far planes, just like other 3D systems. We need to improve the javadoc to help user how setup the scene within the viewing frustum.
25-05-2013