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closed - unverified. An internal change with no public impact, unit test not provided
11-07-2012
This is implemented in the new es2 replacement pipe. It is now the default pipe for Linux.
16-05-2012
For embedded - we have traditionally just short circuited this check with isDevice. I would like to see isSupported moved into a platform specific check so that we can tailor it better for each platform. I think that it would also be a good place to toggle any rendering path flags for later use (like some of the isGL2() isGLES2()). For example - the absence of RGBA support might mean we want to force a different path.
Currently we have a few items in platform specific factories, and I would like to see a simplified version of those factories remain after the next Jogl slimming.
26-03-2012
This is in support of running prism on embedded devices that may need finer grained control over features. Since the current "JOGL style" OpenGL bindings-based version of the prism-es2 pipeline is being rewritten for 2.2, this should be done at the same time.