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| fx2.0Fixed | 
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1) We need to add Z-buffering to JavaFX for sorting objects by depth when using 3D transforms. May consider adding the ability to enable Z-buffer on Node. This will allow the support of underlay, overlay and depth sorted rendering. 2) Resolve semantics of mixing Z depth sorting with rendering order. The current "depth" order for 2D objects is a strict painters algorithm where the last thing rendered ends up on top. There are scene graph operations to send a node to the front or back of the Z stack by moving it to the end or beginning of the rendering order. We need to rationalize this with 3D depth sorting (e.g., with a Z-buffer), taking into account transparency.
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