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Prism sends two buffers when rendering the 2D shapes. one buffer with vertex position, texture coordinates and another with color data. Currently we collate these two separate buffers into a single buffer in MetalContext.fillVB native method. Before JDK-8341599, we passed 6 vertices per quad, But after JDK-8341599 we pass the buffers as is, but only by collating them into one. This can be avoided by passing the buffers directly to shader.
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