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internalFixed |
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This is seen on x64 based macBook with a discrete graphics card. Run fx83dfeatures.Snapshot3D demo from toys directory with metal rendering pipeline. It results in an assertion- -[MTLTextureDescriptorInternal validateWithDevice:]:1344: failed assertion `Texture Descriptor Validation MTLTextureDescriptor: Depth, Stencil, DepthStencil textures cannot be allocated with MTLStorageModeShared or MTLStorageModeManaged on this device. ' zsh: abort
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