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Enable Metal API validation and metal shader validation on terminal: export METAL_DEVICE_WRAPPER_TYPE=1 export MTL_SHADER_VALIDATION=1 Launch Ensemble8 app using metal rendering pipeline. Select - 3D Cubes or 3D Box demo. It results in an assertion: Metal API Validation Enabled -[MTLDebugBlitCommandEncoder generateMipmapsForTexture:]:1115: failed assertion `Generate Mipmaps For Texture Validation [tex mipmapLevelCount](1) must be > 1. '
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