The Version table provides details related to the release that this issue/RFE will be addressed.
Unresolved : Release in which this issue/RFE will be addressed. Resolved: Release in which this issue/RFE has been resolved. Fixed : Release in which this issue/RFE has been fixed. The release containing this fix may be available for download as an Early Access Release or a General Availability Release.
Under this sub-task implementation of all 4 texture maps are done.
We still need to do compile time optimizations for Vertex and Fragment shader which will be taken up under : https://bugs.openjdk.org/browse/JDK-8302051
30-06-2023
We can replicate other pipelines by directly creating texture samplers in fragment shader itself.
We are using linear filter for minification & magnification and we should enable mipmap linear filter for Diffuse and Self_illuminated maps.
So i have created 2 samplers in fragment shader, one with mip filter and another without mip filter.