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Render cube using JavaFX Box class and Metal API's
Comments
Added initial java level implementation of Mesh, MeshView & PhongMaterial. Implemented native code to store and initialize information related to Mesh, MeshView, PhongMaterial and Light. Also hit an issue where we try to copy IntHeapBuffer data into ByteBuffer in MTLTexture. While initializing texture maps for PhongMaterial we are trying to create INT_ARGB_PRE buffer, but we support only BYTE_BGRA textures. For initial PoC of 3D there is no need for texture maps so that code is not used now, but we need creation of INT_ARGB textures also in future. Currently trying to convert basic OpenGL diffuse color shader with one light source into MSL. WIP.