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Please file sub-tasks/bugs as and when required. - Minimal changes so that, Prism can render to CAMetalLayer - Remove all GL code and make it work with metal (only in sandbox) 1) Glass knows about the pipeline being used 2)There is GL code in Glass: GlassView3D, GlassLayer3D, GlassFrameBufferObject, GlassOffscreen - Cleanup work in main line - remove applet implementation : JDK-8201538 - Refactor classes to support both GL and Metal - GlassWindow - reflectively uses GL, checks if layer is GL (add (MTL))
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