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The issue is created to track the discussed problems with floating point UI scale. See http://mail.openjdk.java.net/pipermail/2d-dev/2016-September/007718.html ------------------------- Hello, JDK9 comes with HiDPI support on Windows/Linux which is really great. As we gave it a try, we found it looking pretty good with an integer scale (2x) but revealed some rendering flaws with float scales. Let me please demonstrate it with SwingSet2 + JDK9-ea-b137 + Windows 8.1 in 150% scale (1.5f) demo1 <http://cr.openjdk.java.net/%7Eant/hidpi_pics/demo1.png> Dragging Frame-0 behind the pallet makes the pallet wavy. Also, as Frame-0 moves it may leave traces. demo2 <http://cr.openjdk.java.net/%7Eant/hidpi_pics/demo2.png> Unstable look of a control. For instance, these two combos are decorated differently (and not perfectly). demo3 <http://cr.openjdk.java.net/%7Eant/hidpi_pics/demo3.png> Scrolling traces. demo4 <http://cr.openjdk.java.net/%7Eant/hidpi_pics/demo4.png> Menu traces. Colored rendering artifacts. Additionally, I'm attaching a test source & pics kindly provided by Renaud (cc'd) from AndroidStudio. The demo finely shows problems on the example of primitive rendering. Scaling 100% <http://cr.openjdk.java.net/%7Eant/hidpi_pics/Scaling-100-percent.png> Scaling 125% <http://cr.openjdk.java.net/%7Eant/hidpi_pics/Scaling-125-percent.png> Scaling 150% <http://cr.openjdk.java.net/%7Eant/hidpi_pics/Scaling-150-percent.png> It seems like most of the mentioned issues are caused by inaccurate rounding performed during the rendering cycle. -------------------------
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