Blocks :
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The following movements with a single valid value are completely ignored by WindowStage.setBounds: setBounds(Float.NaN, 100, false, true, -1, -1, -1, -1) setBounds(100, Float.NaN, true, false, -1, -1, -1, -1) (void setBounds(float x, float y, boolean xSet, boolean ySet, float w, float h, float cw, float ch))
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