Looking at 3D Cubes demo I noticed that light doesn't behave as it should do.
Basically when rotating a box by 90 degrees it should look exactly the same as before as all its sides are equal.
However this is not the case in my configuration.
I've modified an app so that it is easier to see what is wrong. Pause the animation and use buttons 1 - 4 to rotate cubes to angles 0, 90, 180 and 270. Resulting images differ but they shouldn't.
Here is prism.verbose output:
Prism pipeline init order: d3d sw
Using platform text rasterizer
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
D3DPipelineManager: Created D3D9 device
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 8192
OS Information:
Maximum texture size clamped to 4096
Windows 7 build 7601
D3D Driver Information:
Intel(R) HD Graphics 4000
\\.\DISPLAY1
Driver igdumd64.dll, version 8.15.10.2696
Pixel Shader version 3.0
Device : ven_8086, dev_0166, subsys_21F317AA
Max Multisamples supported: 4
vsync: true vpipe: true
Loading Prism common native library ...
succeeded.