| Other |
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| fx2.1Resolved |
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Duplicate :
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LCD Text distorts underlying image. As result it looks if with different gamma.
It is simple to understad while looking into the shader :
float3 dstClr = sample(dstColor, texCoord2).rgb;
float3 dstAdj = pow(dstClr, invGamma);
float3 result = mix(dstClr, srcClr, glyphClr);
dstAdj is NEVER used, but it must.
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