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fx2.1Resolved |
Duplicate :
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LCD Text distorts underlying image. As result it looks if with different gamma. It is simple to understad while looking into the shader : float3 dstClr = sample(dstColor, texCoord2).rgb; float3 dstAdj = pow(dstClr, invGamma); float3 result = mix(dstClr, srcClr, glyphClr); dstAdj is NEVER used, but it must.
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