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| fx2.1Fixed |
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Duplicate :
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ES2Graphics.java has a code peventing Z-buffer from be cleared it RenderTarget is not a SwapChain :
// TODO: only bother clearing the depth buffer for onscreen
// windows for now, since we do not yet attach a depth buffer
// to FBOs; this will need to change, obviously...
boolean clearDepth =
isDepthBuffer() && getRenderTarget() instanceof ES2SwapChain;
Z-buffer should be functional even for render target textures and off-screen rendering.
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