JDK-8103194 : Document TriangleMesh's texture coordinate system
Type:Enhancement
Component:javafx
Sub-Component:scenegraph
Affected Version:8
Priority:P4
Status:Resolved
Resolution:Fixed
Submitted:2013-10-22
Updated:2015-06-16
Resolved:2013-10-23
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Unresolved : Release in which this issue/RFE will be addressed. Resolved: Release in which this issue/RFE has been resolved. Fixed : Release in which this issue/RFE has been fixed. The release containing this fix may be available for download as an Early Access Release or a General Availability Release.
TriangleMesh uses absolute coordinates for points but proportional coordinates for texture. This needs to be documented, if you don't know that and use absolute texture coordinates it's very hard to find out why it doesn't work.