JDK-8103012 : Optimize bounds picking of 2D nodes in 3D space
Type:Enhancement
Component:javafx
Sub-Component:scenegraph
Affected Version:8
Priority:P4
Status:Resolved
Resolution:Fixed
Submitted:2013-05-24
Updated:2015-06-16
Resolved:2013-05-24
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We can compute bounds intersection significantly faster for 2D bounds in 3D. Right now we treat them as 3D bounds and compute the two identical sides and four collapsed sides separately.
Comments
Fast path for the specific case added by changeset 1fd21c897c92.
No new unit tests, there already is plenty of picking tests covering it.