Blocks :
|
|
Relates :
|
For proper HiDPI screens support (e.g. Mac Retina) Glass should be able to handle moving windows to other screens and update the return value of Window.getScreen() so that rendering code could use the correct scale factor for the current screen. Also, Glass should send a notification when such a change happens (most probably through the Window.EventHandler interface implemented in Quantum). Eventually we'll need this implemented on other platforms as well.