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closed as unverified as there is no external impact and no unit test provided
23-07-2012
The CALayer based View impl is checked in.
There is a perf regression tracked by RT-20978 and the plugin can't draw yet, since none is creating View for WindowApplet yet, so from plugin point of view there is still more work needed.
16-04-2012
Attaching the latest changes just in case.
I need to reinstall OS X due to issues I now have building Glass after updating to latest Xcode.
11-04-2012
Had to temporarily back out the changes sure to not understood Hudson build failure.
11-04-2012
Initial implementation is checked in, changeset: 4f020ca1a98c
11-04-2012
Attaching Glass changes required.
09-04-2012
I have the changes with cleared review, but I think I will wait until I have the plugin working. I just din't want to check this risky code in and then find out there is a regression and then scramble to fix it.
I'd rather wait, get the plugin fully working, and then check in the code and deal with any potential issues one at the time.
I'm going to attach the webrev though, just in case.
09-04-2012
Checked in Prism GL fix required for Mac Layer based Glass to work, ie. Prism should not assume that it's drawing to the screen (it was using 0L as the binding to restore, which is a wrong assumption)
03-04-2012
I have not received official requirements yet.
We had one phone meeting so far discussing this topic with Scott Kovatch, followed by a short thread afterwards and no final conclusion were reached, nor final requirements were made.
16-12-2011
What is current plans for this task?
We have two tests for WebView which fail (RT-17232) and WebView's team postpone any fixes until resolving this task.
16-12-2011
What precisely do we want here?
#1 do we want Glass to be the host of CoreAnimation layers? To hand them out to clients?
#2 or, do we want Glass to take the provided remote CA layer (through IOSurface?) and use it to render into?
This is related to RT-17545/RT-17546 as we want Glass not to be the owner of the GL contexts anymore, and have client provide them to Glass, simliarily to the issue here where if we want #2 from above, then Glass again needs to use the provided IOSurface to create GL context to draw into.