Run the attached app. With multisample mode turned on solid lines are rendered as dashed (just the same as with multisample mode turned off) and depth testing doesn't work (but it works when multisample mode turned off).
Here is prism.verbose output:
run:
Enabling multisampling with 4 samples per pixel
Prism pipeline init order: d3d j2d
Using openpisces for shapes, t2k for text rasterization
Using dirty region optimizations
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
OS Information:
Windows 7 build 7601
D3D Driver Information:
NVIDIA GeForce GT 330M
\\.\DISPLAY1
Driver nvd3dum.dll, version 8.17.11.9494
Pixel Shader version 3.0
Device : ven_10DE, dev_0A29, subsys_00C7106B
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
D3DPipeline:getInstance(), d3dEnabled=true
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
RESIZE: 349167830990948 w: 600 h: 600
QuantumRenderer: shutdown