JDK-8100972 : D3D: Depth buffer is created in RenderTarget regardless of 3D is needed
  • Type: Enhancement
  • Component: javafx
  • Sub-Component: graphics
  • Affected Version: fx2.1
  • Priority: P4
  • Status: Resolved
  • Resolution: Fixed
  • Submitted: 2012-01-04
  • Updated: 2015-06-16
  • Resolved: 2013-08-20
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JDK 8
8Fixed
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Description
By code inspection, we found that D3D pipe allocates depth buffer in RenderTarget regardless of 3D is needed. This seems to be a waste of resource on cases where 3D is not required, such as decora.
Comments
We have decided to target this to Lombard.
18-04-2012