JDK-8100972 : D3D: Depth buffer is created in RenderTarget regardless of 3D is needed
Type:Enhancement
Component:javafx
Sub-Component:graphics
Affected Version:fx2.1
Priority:P4
Status:Resolved
Resolution:Fixed
Submitted:2012-01-04
Updated:2015-06-16
Resolved:2013-08-20
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Unresolved : Release in which this issue/RFE will be addressed. Resolved: Release in which this issue/RFE has been resolved. Fixed : Release in which this issue/RFE has been fixed. The release containing this fix may be available for download as an Early Access Release or a General Availability Release.
By code inspection, we found that D3D pipe allocates depth buffer in RenderTarget regardless of 3D is needed. This seems to be a waste of resource on cases where 3D is not required, such as decora.