The following 3D methods need to be implemented:
Point3D localToParent(Point3D localPoint)
Point3D parentToLocal(Point3D parentPoint)
Point3D localToScene(Point3D localPoint)
Point3D sceneToLocal(Point3D scenePoint)
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Currently we have the following set of coordinates conversion methods:
Bounds localToParent(Bounds localBounds)
Point2D localToParent(double localX, double localY)
Point2D localToParent(Point2D localPoint)
The only one that has 3D component is the first one. Simple ones with Point3D and triple double parameters are missing.
It is ridiculous to use bounds method to convert 3D points.