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fx2.0Resolved |
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The use of visually noticeable rendering techniques (Shader vs. Tessellated shape) when shape switching from 2D to 3D transformation matrix can be an issue for application. This only true to Prism stack with es2 or d3d pipe. Shader is used to render shape with 2D transform, but it is replaced with tessellated shape rendering when the shape has a 3D transformation matrix applied to it. Shader produces better rendering quality than tessellated shape.
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