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We can safely (and should) move the following platform specific code out of ES2Context and GLFactory: // JIRA: RT-21739 // TODO: This is a temporary mechanism to work well with Glass on Mac due // to the CALayer work. Need to be removed in the early future for 3.0 if (PlatformUtil.isMac() || PlatformUtil.isIOS()) { HashMap devDetails = (HashMap) ES2Pipeline.getInstance().getDeviceDetails(); ES2Pipeline.glFactory.updateDeviceDetails(devDetails, glContext);
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