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When rendering a large image, we need to handle the case of a failed texture load by backing off to a successively smaller texture. Currently we will just fail with an NPE in the renderer. The fix for RT-21998 clamps the maximum texture size to 4096 in order to reduce the possibility of failing to load a texture due to resource limitations. However, there is no guarantee that we can allocate a 4K x 4K texture, either, so it is more of a workaround for the actual problem.
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