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7160609 adds the code, which constrain initial size of the window to the size of screen. And this lead to the strange behavior in the applets, when its size is larger than the screen. This logic should be improved. The maximum size of the window(and our surface) should be constrained by the maximum size of the opengl texture or CAlayer. Or we should not create windowsurface until native window is constrained by the system. At least it should not depend from the current screen resolution.
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