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In bug 7183251 I found that we are caching in a map SunLayoutEngine instances which really just wrap a copy of the key used to look them up. Then SLE just calls a static native method. If some native state/object were caching expensive state it might make sense but setting up those native objects seems to be cheap. It all seems like overhead. I think we can dispense with creating the map, the keys and instances of SunLayoutEngine and just call the static native method.
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