Currently in OGLDrawImage.renderImageXform(), we punt to the superclass (software-
based) implementation if BILINEAR interpolation is specified and the source
surface type is not OpenGLTexture. This check prevents us from using our
OpenGLSurface->OpenGLSurface transform loops when BILINEAR is specified, because
those loops currently cannot handle bilinear properly (see 4841762). However,
we should be able to handle bilinear OpenGLSurfaceRTT->OpenGLSurface transforms
because the source surface is essentially a texture, and bilinear texture->surface
transforms do work properly.
###@###.### 2005-05-31 07:23:46 GMT