+ MultiBufferDuke has problems. On a Windows 2000 machine with a Matrox Millenium II, a few of the display modes do not work (color problems). From 24-bpp, 640x480x8x60 looks corrupted, as if drawing in the wrong depth, as do 800x600x8x60 and 512x384x8x85. 1024x768x8x60 flashes (strobes, really).
320x200x8x85 paints the sprite strangely, as if it's starting at the wrong memory location.
+ win98+Voodoo3, MultiBufferDuke: 8, 16 and 24 bit modes have color problems (even though the build was run locally), no matter what the desktop depth is. 32 bit is fine.
+ DukeRoids: This tends to have bad color problems. On win2k, start in
16 bit mode. It works by default (1024x768x16). When run with -d 32 option, colors are hosed. Run with -d 8 bad colors plus a crash when exiting.