JDK-6653780 : D3D/OGL: update RSL API to minimize the dependencies on platform/pipeline-specific and native code
  • Type: Bug
  • Component: client-libs
  • Sub-Component: 2d
  • Affected Version: 6u10
  • Priority: P3
  • Status: Closed
  • Resolution: Fixed
  • OS: generic
  • CPU: generic
  • Submitted: 2008-01-22
  • Updated: 2010-10-14
  • Resolved: 2008-02-14
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6u10 b12Fixed
We need to improve the Resource Sharing Layer API to
minimize the dependence on native code for the users.

SUGGESTED FIX http://sa.sfbay.sun.com/projects/java2d_data/6u10/6653780.1

EVALUATION We should add a way to retrieve native resources associated with AccelSurface, and also provide a way for the users of the API to respond to adapter events (such as device reset or dispose). In D3D it is required to release all default pool resources associated with the device before it can be reset, so the users must release their resources before this can be done.