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The OGL pipeline is currently not very efficient when it comes to managing texture state. For example, we set the texture filter everytime we copy a texture to an OGL surface, even though this rarely changes for a given texture. Likewise, we set the texture function (e.g. GL_MODULATE) everytime we copy from a texture, render from the glyph cache, etc, even though 99% of the time the function hasn't changed since last time. ###@###.### 2005-04-14 20:13:42 GMT
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