JDK-6613860 : D3D/OGL: accelerated pipelines incorrectly deal with mutable Color subclasses
Type:Bug
Component:client-libs
Sub-Component:2d
Affected Version:6u5
Priority:P3
Status:Closed
Resolution:Fixed
OS:windows_xp
CPU:x86
Submitted:2007-10-06
Updated:2011-03-30
Resolved:2007-10-23
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The new accelerated pipelines (OGL, D3D) don't handle well subclasses
of Color which change its rgb over time (see attached test case).
The Nimbus L&F uses mutable colors for color theming, and
this might cause artifacts.
EVALUATION
While Color subclasses are supposed to be immutable unfortunately
the API allows for subclassing (and in fact there's a jdk class
SystemClass which does change the rgb with device palette changes).
We can at least handle the case where the rgb changes from
one Graphics instance to another.
In BufferedContext.validate() we should improve the check for whether
we should update the color in the native context. Currently we just
check if the instance of the Paint object is changed.