Initial feedback on the d3d pipeline indicates that we need to improve the way we handle on-screen rendering. For application rendering to the screen (without a back-buffer) 100ms update time is too slow. Also, some apps use BufferedImages as back-buffers. They also suffer from 100ms delay because we only force onscreen updates on VI-> screen copes. See this thread for more: http://www.javagaming.org/forums/index.php?topic=17491.0
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