Currently, escape analysis (EA) creates new types for unescaped objects and relies
on the compiler's optimization mechanisms to propagate the new types throughout the
IR nodes. However because the optimizer is using the type information to perform
optimizations as the types are propagating, EA needs to be much too conservative
about creating the new types in order to prevent incorrect optimizations caused
by partially propagated inconsistent type information. The conservative type
splitting also drastically reduces the possibility of completely eliminating the
allocation of unescaped objects.
A better solution would be for the EA pass to do the type propagation and graph
modifications. This would significantly improve the optimizations possible because
no other optimizations are being done and because EA accumulates information which
improves the ability to do the type splitting.