JDK-4290988 : Auditory Feedback for Swing Components
  • Type: Enhancement
  • Component: client-libs
  • Sub-Component: javax.swing
  • Affected Version: 1.4.0
  • Priority: P4
  • Status: Resolved
  • Resolution: Fixed
  • OS: generic
  • CPU: generic
  • Submitted: 1999-11-12
  • Updated: 2000-11-17
  • Resolved: 2000-11-17
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Unresolved : Release in which this issue/RFE will be addressed.
Resolved: Release in which this issue/RFE has been resolved.
Fixed : Release in which this issue/RFE has been fixed. The release containing this fix may be available for download as an Early Access Release or a General Availabitlity Release.

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Other
1.4.0 betaFixed
Related Reports
Relates :  
Description
Currently, the Swing components do not provide the same auditory
feedback as the native components on many platforms.  We plan to
extend the basic Swing PLAF module, so that derived look and feel
classes can provide audio feedback by configuring Swing defaults table
entries.  This work, along the "Windows L&F Update" project (4290973)
will help ensure that Swing applications integrate seamlessly with
native applications.


Comments
CONVERTED DATA BugTraq+ Release Management Values COMMIT TO FIX: merlin merlin-beta FIXED IN: merlin-beta INTEGRATED IN: merlin-beta
2004-06-14

EVALUATION Optional package. david.biagini@Eng 2000-01-20 Name: db100478 Date: 09/08/2000 Committing to merlin release ====================================================================== Here is the spec for the new API: Add the following to javax.swing.plaf.basic.BasicLookAndFeel /** * Returns an <code>ActionMap</code>. * <P> * This <code>ActionMap</code> contains <code>Actions</code> that * embody the ability to render an auditory cue. These auditory * cues map onto user and system activities that may be useful * for an end user to know about (such as a dialog box appearing). * <P> * At the appropriate time in a <code>JComponent</code> UI's lifecycle, * the ComponentUI is responsible for getting the appropriate * <code>Action</code> out of the <code>ActionMap</code> and passing * it on to <code>playSound<code>. * <P> * The <code>Actions</code> in this <code>ActionMap<code> are * created by the <code>createAudioAction</code> method. * * @return an ActionMap containing Actions * responsible for rendering auditory cues * @see #createActionMap(Object) * @see #playSound(Action) * @since 1.4 */ protected ActionMap getAudioActionMap() /** * Returns an <code>Action</code>. * <P> * This Action contains the information and logic to render an * auditory cue. The <code>Object</code> that is passed to this * method contains the information needed to render the auditory * cue. Normally, this <code>Object</code> is a <code>String</code> * that points to an audio file relative to the current package. * This <code>Action</code>'s <code>actionPerformed</code> method * is fired by the <code>playSound</code> method. * * @return an Action which knows how to render the auditory * cue for one particular system or user activity * @see #playSound(Action) * @since 1.4 */ protected Action createAudioAction(Object key) /** * Decides whether to fire the <code>Action</code> that is passed into * it and, if needed, fires the <code>Action</code>'s * <code>actionPerformed</code> method. This has the effect * of rendering the audio appropriate for the situation. * <P> * The set of possible cues to be played are stored in the default * table value "AuditoryCues.cueList". The cues that will be played * are stored in "AuditoryCues.playList". * * @param audioAction an Action that knows how to render the audio * associated with the system or user activity * that is occurring * @since 1.4 */ protected void playSound(Action audioAction) { Add the following to javax.swing.plaf.basic.BasicLookAndFeel /** * Returns an <code>Action</code>. * <P> * This Action contains the information and logic to render an * auditory cue. The <code>Object</code> that is passed to this * method contains the information needed to render the auditory * cue. Normally, this <code>Object</code> is a <code>String</code> * that points to a <code>Toolkit</code> <code>desktopProperty</code>. * This <code>desktopProperty</code> is resolved by AWT and the * Windows OS. * <P> * This <code>Action</code>'s <code>actionPerformed</code> method * is fired by the <code>playSound</code> method. * * @return an Action which knows how to render the auditory * cue for one particular system or user activity * @see #playSound(Action) * @since 1.4 */ protected Action createAudioAction(Object key) Add the following to javax.swing.plaf.basic.BasicMenuItemUI /** * Call this method when a menu item is to be activated. * This method handles some of the details of menu item activation * such as clearing the selected path and messaging the * JMenuItem's doClick() method. * * @param msm A MenuSelectionManager. The visual feedback and * internal bookkeeping tasks are delegated to * this MenuSelectionManager. If <code>null</code> is * passed as this argument, the * <code>MenuSelectionManager.defaultManager</code> is * used. * @see MenuSelectionManager * @see JMenuItem#doClick(int) * @since 1.4 */ protected void doClick(MenuSelectionManager msm) Add the following audio files to javax\swing\plaf\metal\soundsFrameClose.wav FrameMaximize.wav FrameMinimize.wav FrameRestoreDown.wav FrameRestoreUp.wav MenuItemCommand.wav OptionPaneError.wav OptionPaneInformation.wav OptionPaneQuestion.wav OptionPaneWarning.wav PopupMenuPopup.wav scott.violet@eng 2000-11-17
2000-11-17